A comprehensive walkthrough of Unity's Addressables system covering installation, marking prefabs as Addressable, building content, and runtime instantiation with proper handle management. The tutorial demonstrates creating a prefab spawner script with correct async load/release lifecycle, organizing assets into groups, using the Analyze tool to detect and fix duplicate bundle dependencies, and finally integrating with Unity Cloud Content Delivery (CCD) to serve remote assets. It also covers setting local vs. remote load paths per group, building to CCD, and validating failure behavior when remote assets are unavailable.

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