A hands-on workflow for generating 4K PBR textures using Stable Diffusion XL, covering installation on an AMD 7900 XTX GPU with ROCm, prompt crafting, parameter tuning via the AUTOMATIC1111 WebUI, and a custom browser-based seamless texture stitching tool that combines four 1K tiling images into a 4K output. The post also covers converting results into full PBR maps (normal, height, AO, metalness, roughness) using the Poly AI tool, and mentions hex tiling for infinite non-repeating terrain in Three.JS.

9m read timeFrom cprimozic.net
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Stable Diffusion XL v1.0 PBR Texture Generation Workflow ⌗Conclusion ⌗

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