Gamification in EdTech explores how game elements can enhance the learning experience in educational apps, using Duolingo, Drops, and Epic as examples.

3m read time From uxplanet.org
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Table of contents
Gamification in EdTech1. Duolingo: A Paradigm of Learning Languages Through Gamification2. Drops: Making Vocabulary Stick Through Minimalist Game Design3. Epic: Encouraging Reading Through Gamification EpicConclusion

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