Ben Bowen, author of TinyFFR, discusses his cross-platform .NET 9 real-time 3D rendering library built to fill a gap between raw graphics APIs (OpenGL, DirectX, Vulkan) and full game engines like Unity or Unreal. The library lets developers go from zero to a rendered 3D scene in roughly 20 lines of C# code, targeting hobbyist game developers and systems-driven programmers who prefer a code-first approach. The conversation covers the motivation behind TinyFFR, the philosophy of writing excellent documentation with empathy for new users, cross-platform challenges (especially macOS and Linux fragmentation), and the impressive performance improvements in modern .NET that make high-performance rendering viable without manual GC workarounds.

59m watch time

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