A creative technique for extracting 3D content from PlayStation 5 games without specialized software. By using a game's built-in photo mode to capture an orbiting video of a static scene, the resulting frames can be processed like photogrammetry images to reconstruct a 3D point cloud. The point cloud is then converted into a Gaussian splat, which renders colorful organic scenes viewable from any angle in a VR headset. The method requires no runtime asset extraction and relies entirely on screenshot-based reconstruction tools.
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