Avoyd 0.26 introduces a direct pipeline to export optimised glTF binary meshes supportive of Unreal Nanite's scene geometry for improved performance. The guide details voxel model conversion, collision setup, and mesh separation into opaque and transparent meshes. Additionally, it discusses material bleeding on GPUs and the vertex removal optimization technique used to enhance export and game performance.

4m read timeFrom enkisoftware.com
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glTF for Unreal NaniteMesh OptimisationsOther uses for glTF

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