Everything You Need To Start Making Games in C++!

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A roadmap for beginners who want to make games in C++ without using a game engine. Covers learning C++ basics, building console projects, using a pre-configured graphics library setup to avoid linking headaches, memory management for gamedev, CMake for library linking, game art and assets, game design fundamentals, publishing on Steam, and advanced topics like 3D programming with OpenGL. The author advocates for keeping code simple, avoiding OOP and design patterns early on, and learning by building projects rather than reading books.

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