Everything I Made And Played in 2025

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A computer graphics YouTuber reflects on their creative output in 2025, covering projects like a compute shader wrapper language, a Perlin noise implementation, a PS1 aesthetics demo, a GPU-driven terrain generator with an accompanying game jam (Dirt Jam), and a cellular automaton game made in Godot. The post discusses the challenges of balancing YouTube sponsorship obligations with creative work, burnout cycles, and a harassment campaign following a video critiquing color banding in Hollow Knight: Silksong. Plans for 2026 include dropping strict sponsorship deadlines, developing tools for the graphics community, and presenting at GDOCon Boston. The second half is a personal game-of-the-year roundup with ratings for titles played throughout 2025.

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