AMD has released Smoldr, an open-source command-line tool that lets developers run DirectX 12 HLSL shaders using simple text scripts — no C++ required. Similar to Google's Amber for Vulkan, Smoldr handles shader compilation via DXIL, pipeline creation, resource management, and compute or raytracing dispatches. It supports the

3m read timeFrom gpuopen.com
Post cover image
Table of contents
What is Smoldr?What’s next?Resources

Sort: