The DirectX team previews four GDC 2026 sessions covering major updates: DirectStorage gains Zstandard compression support alongside the new Game Asset Conditioning Library for faster asset streaming; PIX on Windows receives its biggest feature wave in 10 years with new GPU tooling; HLSL gets linear algebra capabilities to enable neural rendering and ML-powered graphics; and Advanced Shader Delivery introduces precompiled shader distribution through storefronts to eliminate stutter and slow load times.

4m read timeFrom devblogs.microsoft.com
Post cover image
Table of contents
See you at GDC! Copy link

Sort: