DirectStorage 1.3 introduces the EnqueueRequests API for enhanced I/O scheduling and better synchronization with D3D12 rendering pipelines. The update adds DSTORAGE_DESTINATION_MULTIPLE_SUBRESOURCES_RANGE for efficient texture subresource copying, includes bug fixes for CPU decompression and tile handling, and provides a new sample demonstrating texture MIP population. These improvements reduce CPU overhead and enhance asset loading performance for game developers.

3m read timeFrom devblogs.microsoft.com
Post cover image
Table of contents
EnqueueRequests – Enhanced I/O Scheduling Copy linkNew DSTORAGE_DESTINATION type Copy linkBug Fixes and Breaking Changes Copy linkNew Sample & Getting Started Copy link
1 Comment

Sort: