Godot 4.7 dev 4 snapshot is now available with 188 fixes from 88 contributors. Key highlights include nearest-neighbor scaling for 3D viewports (benefiting pixel-art and low-resolution games), a new `custom_maximum_size` property for GUI Control nodes, improved drag-and-drop behavior in Tree nodes with a visual indicator, and increased inspector space for array properties. Additional changes cover TileSet editor rework, 3D ruler vector components, Visual Profiler folding, Android Java interface support from GDScript, Windows OneCore TTS and emoji picker support, and various particle bug fixes. This is a pre-release build intended for testing ahead of feature freeze.

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