Godot 4.7 dev 3 is out with 297 fixes from 113 contributors. Key highlights include transform offset properties for Control nodes enabling CSS-like visual transforms without breaking container layout, a search bar for PopupMenu nodes, vertex snapping in the 3D editor, improved remote scene tree with class names instead of Object IDs, a new dedicated MeshLibrary editor for GridMap users, Android picture-in-picture support, portrait mode in the Android script editor, and HDR output support on Linux via Wayland. Additional improvements cover animation optimizations, thread-safety for Object signals, rendering fast paths, and various editor UX improvements.
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