Godot 4.7 beta 3 has been released with 85 fixes from 47 contributors. Key changes since beta 2 include a fix for a CSG performance regression, Android crash fixes, compute barrier issues on Intel Iris Xe Graphics, volumetric fog blending behavior controls, accessibility improvements in PopupMenu, and phasing out RefCounted singletons as undefined behavior pitfalls in GDExtension. The release is available as standard and .NET builds, with web and XR editor options also available for testing.

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