Godot 4.5 beta 6 marks the final beta release before release candidates, focusing primarily on regression fixes. The major change is renaming SVGTexture to DPITexture and marking it as experimental due to user confusion about its limited scope. The release includes 111 fixes from 53 contributors, addressing issues in Android export, GDScript autocompletion, XR functionality, font rendering, and shader error reporting. Users are encouraged to test this snapshot to identify remaining release blockers before the stable 4.5 launch.

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