Godot 4.4 dev 3 comes with over 330 commits, introducing significant improvements such as the `@export_tool_button` annotation for inspector buttons, optimized scene startup times for large projects, re-introduction of vertex shading for materials, and 2D performance enhancements through RendererCanvasRenderRD batching. Additional feature highlights include an expression evaluator in the debugger, autostart for profilers, animation markers, Linux camera support, and fallback to OpenGL 3 when other rendering drivers are not supported. Users are encouraged to test this pre-release and report any issues to help with further stabilization.
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