A detailed walkthrough of building a custom decompilation tool for original Xbox games using PDB debug information. The author explains how they leveraged section contributions from PDB files to automatically split object files, implemented control flow generation to identify relocations, and debugged issues like negative
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Table of contents
Decompiling Xbox games using PDB debug infoHow decompilation worksx86 object splittingThe PDB splitterFirst bootMain menuConclusionSort: