Glen Schofield, creator of Dead Space and co-founder of Sledgehammer Games, reveals the harsh realities of securing AAA game funding in today's market. After spending eight months developing a horror game proposal with a $17 million budget, publishers pushed for cuts to $2-5 million, forcing him to abandon the project rather than compromise quality. The veteran developer reflects on potentially having directed his last game as the AAA industry remains stagnant, highlighting broader challenges facing experienced developers in the current gaming landscape.

3m read timeFrom gamesindustry.biz
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