This post introduces Data-Oriented Programming (DOP) and contrasts it with Object-Oriented Programming (OOP). It highlights the principles of DOP such as separating data from logic, using immutable data structures, and maintaining data in a valid state. The post includes a practical exercise implementing the game Yahtzee using modern Java features like records, sealed interfaces, and pattern matching. Key distinctions between DOP and OOP are discussed, with examples illustrating the implementation and modeling of data and behavior separately.

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Table of contents
1. Overview2. Principles3. Data-Oriented vs. Object-Oriented Programming4. The Data Model5. Implementing the Behaviour6. Conclusion

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