The 3D model was created using Blender3D and consists of basic rectangular shapes. These shapes were first solidified and subsequently duplicated numerous times, with adjustments made to their rotation and position in order to achieve a visually appealing circular pattern. With the model ready, it’s time to create a Three.js scene to load it.
Table of contents
Table of ContentsThe 3D ModelCreating the Three.js sceneLet’s change the modelAdding Post-processingFixing the aliasAdding the Chromatic AberrationColor Calibration with Hue and SaturationAdding Camera ParallaxImplementing Light Parallax MovementFinal Thoughts1 Comment
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