A 3D Environment Artist shares a detailed walkthrough of creating stylized grass materials using Substance 3D Designer. The process covers masking techniques, watercolor-style painting layers, procedural grass generation with Tile Sampler, adding flowers and rocks, and implementing shadows through Normal Maps. The workflow includes viewport configuration in Substance 3D Designer and final rendering setup in Marmoset Toolbag using ACES tone mapping and bloom effects.
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The Stylized Grass ProjectSort: