A solo developer shares his journey creating Bloomies, a desktop monster collector game with farming mechanics that runs on the Windows taskbar. The game combines Pokémon-style collecting with Harvest Moon farming, where players plant seeds that grow into monster eggs. Built with Godot engine using a custom resource system for flexibility, the game features automatic battles, world bosses, decoration systems, and automation skills. The developer emphasizes keeping scope manageable, using a Kanban board for tracking progress, and following three simple design rules to make every creature cute. Currently in closed playtesting with positive feedback.
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