A live coding session working through bugs in a contour merging algorithm used for font rendering with signed distance fields. The developer debugs winding order handling (clockwise vs counterclockwise contours) in an edge-purging algorithm, implements winding detection, fixes ray-casting direction logic, and works toward correctly determining inside/outside edge orientation for SDF generation. The session also involves building a basic OpenGL visualization tool to inspect edge directions and distance field output.
•2h 1m watch time
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