Character and creature artist Ashley A. Adams shares her workflow for creating stylized and eerie 3D sculpts, focusing on the Rizzlord Valentine's Day project. She details her ZBrush process from blocking out forms with primitives, using DynaMesh and ZRemesh for clean topology, posing with dynamic local symmetry, and sculpting hair and fabric. She also covers texturing with polypaint, rendering in KeyShot using the ZBrush bridge, and compositing in Photoshop. Additional projects Chimera and Pillars of Destruction are briefly discussed, highlighting how the same workflow scales to more complex pieces.

12m read timeFrom 80.lv
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IntroductionRizzlord - VDay Project

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