Capsule Studio, a boutique VFX and CGI studio focused on game trailers and cinematics, shares insights on their production workflow, recent projects (The Expanse: Osiris Reborn, Call of Cthulhu: Abyss), and the state of the industry. They discuss the post-pandemic contraction in the games market, their pragmatic and limited use of AI (utilitarian rather than creative), the economics of high-end CGI production, digital character creation techniques using MetaHuman and facial capture, and their pipeline choices between real-time and offline rendering. Looking ahead, they see the market polarizing between cheap mass-produced content and premium studios, and are exploring developing original IP.

24m read timeFrom 80.lv
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