Core offers an experimental method for video game development using a simple component system with Clojure. It structures game entities as maps and uses a single atom to maintain the game state. The approach includes features like NREPL-Server initialization, dynamic error fixing without JVM restarts, and GUI-editable configurations. Proprietary assets are used for game elements like tilesets and icons.
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coreScreenshotsHow to start developingCode Licensed under MIT License.Asset license4 Comments
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