A detailed exploration of running GLQuake on vintage 3Dfx Voodoo graphics cards, covering hardware setup, driver configuration, visual quality issues, and performance tuning. The author benchmarks both Voodoo 1 and Voodoo 2 cards across different CPU speeds, documenting environment variables, engine cvars, and rendering trade-offs. Key findings include how to fix washed-out colors using SST_GAMMA settings, the minimal CPU impact when using 3D acceleration, and framerates ranging from 26-78 fps depending on hardware configuration. Includes practical configuration scripts and comparisons between software and hardware-accelerated rendering.

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