Lillymo Games shares how they built Saint Slayer: Spear of Sacrilege, an NES-inspired action platformer, covering their pixel art pipeline using Graphicsgale and GameMaker, animation techniques for retro-style characters, self-imposed visual constraints (monochromatic sprites, 16x16 tile grids), difficulty settings that balance authenticity with modern accessibility, and spritesheet organization strategies for small indie teams.

8m read timeFrom 80.lv
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