NVIDIA has released the DLSS 4.5 SDK for game developers, featuring Dynamic Multi Frame Generation, Multi Frame Generation 6X, and a second-generation transformer model for Super Resolution. Additional announcements include a TensorRT for RTX plugin for Unreal Engine's Neural Network Engine (offering 1.5x performance gains over DirectML), the NVIDIA Kimodo research project for AI-driven character motion generation from text or keyframes, and a ComfyUI guide for producing pre-production assets locally on RTX GPUs. New GDC and GTC 2026 sessions on RTX neural rendering are also available on YouTube, along with a webinar covering path-traced hair in Unreal Engine 5.7.

5m read timeFrom developer.nvidia.com
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Integrate DLSS 4.5 Dynamic Multi Frame GenerationAccelerating AI Workloads in Unreal Engine’s NNE with TensorRT for RTXNVIDIA Kimodo for motion generationA guide to using ComfyUI to produce pre-production assetsCheck out the latest sessions in RTX neural rendering and AIPath traced hair in Unreal Engine 5.7Resources for game developers

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