Part 2 of building a dinosaur runner game covers implementing the core game mechanics: setting up an HTML5 canvas, creating a game loop with requestAnimationFrame, adding keyboard and mouse controls for jumping, implementing basic physics (gravity and velocity), and rendering a simple animated character. The tutorial walks through the complete game engine structure, event handling, physics calculations, and deployment to Deno Deploy.

12m read timeFrom deno.com
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Table of contents
Setting up the Game Loop, Canvas & ControlsWhat you’ll LearnProject structureSetting up the HTML5 CanvasStyling the Game UIThe game engineDeploy your updated game

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