Léo Gosselet details his workflow for creating Nogroth, a frozen medieval/gothic city environment built for the Veil of Realms challenge. He explains his modular modeling approach in 3ds Max using blockouts from Unreal Engine, assembling assets like Lego pieces. The breakdown covers texturing in Substance 3D Painter, use of Parallax Occlusion Mapping for ice effects, master materials with per-instance variation in Unreal Engine, overcast lighting challenges, and cinematic camera animation via Level Sequence. The project took 100–200 hours as a solo effort covering the full art pipeline.
Table of contents
IntroductionSort: