A designer shares their three-month journey building Blood Sugar Battler, a diabetes education game, using AI tools like Lovable.dev to handle coding while maintaining creative control. The article details the complete process: designing pixel art in Aseprite, implementing game mechanics (combo systems, power-ups, blood sugar
Table of contents
The Game: Tap Fast, Think FasterStarting With a Prompt (And Low Expectations)Ditching the ScaffoldingArt Direction: The Long, Tedious, Rewarding PartWorking With AI Without Losing the PlotRefining the LoopWhat I learnedWrapping Up2 Comments
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