Team Asobi's approach to balancing casual and hardcore audiences in Astro Bot involved a tiered difficulty design rather than traditional difficulty settings. The main campaign was kept mildly challenging to prioritize the joy of play, with the first galaxy designed as a safe playground for novice players. The majority of players were expected to complete the story with gradual difficulty increments. For core gamers wanting a challenge, optional PlayStation symbol stages with no checkpoints were added, plus one extremely hard stage for the most dedicated players.

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