A step-by-step guide to integrating fragment shaders into Avalonia applications using SkiaSharp and the Composition API. Covers converting Shadertoy GLSL shaders to SkSL format, building a custom ShaderAnimationControl with proper lifecycle management, passing uniforms like iTime and iResolution, and rendering animated shaders off the UI thread using CompositionCustomVisualHandler. Includes complete C# code for the control and XAML usage examples.
Table of contents
Basic Concepts and PrerequisitesConverting Shadertoy Shaders to SkSLUnderstanding and Building the ShaderAnimationControlUsing the ShaderAnimationControl in Your Avalonia ProjectConclusionSort: