Avalanche Studios Group, reduced to ~400 staff after closing multiple offices, has overhauled its R&D strategy by borrowing from mobile game development. Small five-person teams pitch ideas, build playable prototypes in four months, and test them with a curated 3,000-person community called Front Runners. Prototypes that fail to demonstrate audience appeal are killed early, before major investment. The most promising candidate is now entering full production after about a year of running the program. Avalanche is also opening Front Runners to external developers, offering community feedback and data in exchange for content and genre insights. The approach aims to front-load creative validation, reduce costly mid-development pivots, and avoid the 'build it and they will come' trap that has hurt many studios.

12m read timeFrom gamesindustry.biz
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