Software architecture evolves throughout the product's life cycle, starting from a monolith during the proof of concept stage, becoming more fragmented during development, and often returning to a more layered or monolithic structure as the project matures and development slows down. The life cycle involves phases from infancy (proof of concept) to old age (support) and finally death (ultimate release), with each stage presenting unique challenges and requirements.
Table of contents
Architecture and product life cycleInfancy (proof of concept) — monolithChildhood (prototype) — layersYouth (development of features) — fragmented architecturesAdulthood (production) — ad-hoc compositionOld age (support) — back to layersDeath (the ultimate release) — monolithSo it goesReferencesSort: