Arc Raiders, the extraction shooter from Embark Studios, has sold over 14 million copies and sparked an unexpected social phenomenon: most players are choosing peaceful collaboration over combat. About one in five players has never eliminated another raider, and over 95% use proximity chat to cooperate rather than fight. Players team up against robots, scavenge together, and have personal conversations. The trend peaked when a massive enemy called the Matriarch appeared — within 30 seconds, all players on a server stopped fighting each other to cooperate. Embark's CEO suggests the game has accidentally become a place for human connection amid growing social isolation.
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