Apple is contributing official support for its Vision Pro headset to the Godot game engine. The initial contribution lays the groundwork for running Godot applications natively on visionOS, with plans to introduce a new VR plugin for immersive experiences. The development process is structured into three sequential pull requests: platform support, Swift integration, and the Vision Pro VR plugin. The update will not support OpenGL, opting for Metal as the rendering backend. Apple is seeking community feedback and assistance in various testing areas.
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Strategic goals for Vision Pro and Godot: Planar and immersive experiencesLeveraging existing codeA call for community inputSort: