Everything I Learned From Publishing My First Indie Game on Steam
A developer shares lessons from publishing their first indie game on Steam after three years of development. The post covers the extensive requirements for Steam publishing including marketing assets, video trailers, and technical documentation, comparing it to the simpler itch.io platform. Key insights include managing team turnover, importance of early and wide testing, audio quality considerations, and leveraging Steam features like wishlists and achievements. The author emphasizes that while Steam requires significantly more work than itch.io, finishing and shipping a complete project provides invaluable learning experience regardless of revenue.