Explores dynamic path optimization in an ant colony simulator when obstacles are added or removed during runtime. Implements two key improvements: blocked ants degrading obsolete trail markers to help colonies adapt faster to new obstacles, and introducing explorer ants (10% of population) alongside followers to discover better routes when shortcuts become available. Demonstrates how these mechanisms help ant colonies escape local minima and adapt to environmental changes, reducing harvest time from 65 to 26 minutes in obstacle scenarios. Also covers rendering improvements including shadow implementation using multiply blend modes.
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