The Temporal research team showcases the integration of volumetric video content achieved with Animated Gaussian Splatting in Unreal Engine 5. The technique allows for capturing and presenting real events and performances as lifelike 3D projections. The team has developed a plug-in for real-time online streaming of 4DGS content in Unreal Engine 5 and has achieved high visual fidelity with efficient compression methods. They plan to make the technology available for games and web platforms.

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