All of the Coding You Need to Start Gamedev!

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A beginner-friendly crash course on game development programming using the Godot engine. Covers fundamental coding concepts including variables (integers, strings, booleans), functions, if/else statements, for/while loops, and classes. Demonstrates practical application by building a simple underwater bubble-collecting game, explaining movement scripts, input maps, physics process, gravity, animation players, and keyframing. Emphasizes avoiding hard-coding numbers and using variables instead. Also includes a sponsored segment for Milanote and mentions a full game release on itch.io.

15m watch time

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