The developers of Albion Online share how they built a decade-long cross-platform MMO using a single Unity project. Starting in 2012, they chose Unity for its cross-platform capabilities and used it purely as a frontend rendering/UI layer while keeping game logic server-side in an MVC-like architecture. Key decisions included a cartoonish, low-texture art style optimized for mobile memory and readability, platform-specific UI profiles within one project, and designing combat features to work across all input methods. The team also highlights how player feedback shaped the game's evolution from a 5v5 concept into massive hundreds-of-players battles.
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