A veteran game developer and senior aerospace software engineer argues that AI cannot fully automate game development because the field requires iterative testing, physical world modeling, and design thinking that mirrors unsolved real-world AI challenges. The author draws a parallel between AI's difficulty with physical tasks and its limitations in implementing complex game features like VR physics and multiplayer netcode. While acknowledging vibe coding has legitimate uses for simpler software, the author warns that replacing junior developers with AI agents risks cutting off the career ladder that produces senior engineers, and expresses concern about long-term code quality at companies relying heavily on AI-generated code.
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