A graphics programmer explores using small multilayer perceptrons (MLPs) to encode rendering data like radiance, irradiance, depth, ambient occlusion, and BRDF. The experiments compare MLP-based encoding against traditional methods like Spherical Harmonics, finding that MLPs can encode radiance efficiently with fewer parameters

14m read time From interplayoflight.wordpress.com
Post cover image
Table of contents
Share this:Related

Sort: