A deep dive into hardware access patterns in Rust for bare-metal embedded systems. Covers three hardware access mechanisms: I/O ports, system/co-processor registers, and memory-mapped I/O (MMIO). Explains why volatile writes are required for MMIO, why creating Rust references to MMIO addresses is unsound, and how bitfields

31m read timeFrom ferrous-systems.com
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Table of contents
1.0 Overview2.0 Accessing the Hardware3.0 Bitfields within Registers4.0 Documentation5.0 The Key Players6.0 Rounding Up

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