A technical review of Project Motor Racing, a racing sim that switched from Unreal Engine 5 to the GIANTS Engine (used in Farming Simulator). The post covers gameplay impressions including broken AI behavior, aggressive bots, and unfinished UI, alongside detailed GPU/CPU benchmarks on two PC setups. Key technical findings include a significant CPU render thread bottleneck, poor Steam Deck performance due to physics engine demands, and solid graphics scalability options including DLSS4, FSR3, and frame generation. The game's moddability is highlighted as a strong point, with all vehicle parameters exposed in plain text. The overall verdict is that PMR feels unfinished and was rushed to release, though nothing is fundamentally broken.
Table of contents
IntroductionGameplay impressionsThe technologyBenchmarks and performanceSteam DeckWhat’s next?Sort: