A technical deep-dive into JDM: Japanese Drift Master, an open-world racing game built on Unreal Engine 5.4. Covers graphics preset comparisons (Low through Ultra), Lumen GI and reflection options, resolution upscaling (DLSS4, TSR, XeSS), and performance benchmarks on a GTX 1070 below minimum specs. Steam Deck compatibility is tested with notes on battery drain, VRAM issues, and UI bugs. A notable UE5 engine bug is identified in GetLightFadeFactor where r.LightMaxDrawDistanceScale incorrectly dims lights at lower shadow settings without scaling the fade range — a fix is proposed and reported to both the game devs and potentially Epic. Known issues include shader stutter, missing shader precompilation, and graphics settings not persisting between sessions.
Table of contents
IntroductionWhat is Japanese Drift Master about anyway?The technicalitiesBenchmarksSteam DeckUnreal Engine bugs, in my game?What’s next for JDM?Sort: