3D Texture Made Easy

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A method for transferring textures from input photos to 3D meshes is presented, lowering the barrier for 3D content creation. The approach learns a BRDF field (diffuse, roughness, metallic parameters) using neural implicit representations. It builds on text-to-3D diffusion techniques, fine-tuning a diffusion model with specific input images and a unique object identifier. Variational score distillation improves color quality, while ControlNet with surface normals as conditions adds geometric awareness to eliminate artifacts. The result is relatable, PBR-compatible texture maps that outperform prior methods like Latent-Paint and TEXTure.

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