This post provides a detailed analysis of the classic ZX81 game *3D Monster Maze* by Malcolm Evans, discussing its use of machine code and BASIC for various functions. It explains the game's maze construction, Rex's movement patterns, 3D rendering stages, message display based on Rex's proximity, and copyright protection mechanisms. It also offers download options for the game and a Spectrum conversion based on the disassembly.

6m read timeFrom fruitcake.plus.com
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